From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration

نویسندگان

  • Charles Rich
  • Candace L. Sidner
چکیده

We summarize the continuous thread of research we have conducted over the past thirty years on human-computer collaboration. This research reflects many of the themes and issues in operation in the greater field of AI over this period, such as knowledge representation and reasoning, planning and intent recognition, learning, and the interplay of human theory and computer engineering. Human-Computer Collaboration Figure 1 illustrates our overall research methodology, which has been to model human-computer collaboration on what is known about human-human collaboration. Furthermore we have focused almost exclusively on the special case of two copresent collaborators, i.e., where each collaborator is able both to communicate with and observe the actions of the other. Examples of such collaborations include two mechanics working on a car engine together or two computer users working on a spreadsheet together. To a first approximation, our approach has been simply to substitute a computer agent for one of the human collaborators, keeping as much else the same as possible. Due to space limitations, we will not attempt to review all research on human-computer collaboration, but limit ourselves to viewing this topic through the lens of our own work and that of our immediate collaborators. Consistent with this, note that bibliography below contains only publications by ourselves and our immediate collaborators. Chronological Summary The chronology of our research begins in 1976 with the publication of Rich and Shrobe’s joint M.S. thesis on the Programmer’s Apprentice [1,3]: “As compared to automatic programming research, the programmer’s apprentice emphasizes a cooperative relationship between the computer and the human programmer...” Shortly thereafter, Sidner began work on modeling how natural language is used in the context of pairs (and later groups) of people achieving tasks together. Her first paper on this topic dealt with the interpretation of discourse purposes in the Personal Assistant Language Understanding Program [2]. Under the direction of Rich and Shrobe, and later Waters, the Programmer’s Apprentice project [4,15,16] lived at the MIT AI Lab from 1976 until Rich and Waters left MIT in Copyright c © 2006, American Association for Artificial Intelligence (www.aaai.org). All rights reserved. focus of attention SharedPlans mutual beliefs

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Design and development of ShrewdShoe, a smart pressure sensitive wearable platform

     This study introduces a wearable in-shoe system for real-time monitoring and measurement of the plantar pressure distribution of the foot using eleven sensing elements. The sensing elements utilized in ShrewdShoe have been designed in an innovative way, they are based on a barometric pressure sensor covered with a silicon coating. The presented sensing element has great linearity up to 300...

متن کامل

An Experimental Study on Blinking and Eye Movement Detection via EEG Signals for Human-Robot Interaction Purposes Based on a Spherical 2-DOF Parallel Robot

Blinking and eye movement are one of the most important abilities that most people have, even people with spinal cord problem. By using this ability these people could handle some of their activities such as moving their wheelchair without the help of others. One of the most important fields in Human-Robot Interaction is the development of artificial limbs working with brain signals. The purpos...

متن کامل

Human Computer Interaction Using Vision-Based Hand Gesture Recognition

With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...

متن کامل

Human Computer Interaction Using Vision-Based Hand Gesture Recognition

With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...

متن کامل

A Q-learning Based Continuous Tuning of Fuzzy Wall Tracking

A simple easy to implement algorithm is proposed to address wall tracking task of an autonomous robot. The robot should navigate in unknown environments, find the nearest wall, and track it solely based on locally sensed data. The proposed method benefits from coupling fuzzy logic and Q-learning to meet requirements of autonomous navigations. Fuzzy if-then rules provide a reliable decision maki...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006